For the Young Ones, Pineapple Pen app

apps for kids

Games geared towards children are everywhere. There are dress-up games for girls, popular cartoon games for boys, and just about everything in between. But not all kids’ games are worth our children’s time. More specifically, I’ve seen my fair share of “kids’ games” that are simply inappropriate. That’s why the hubby and/or I check every game first. If our young one is going to spend hours (or even just a few minutes) playing, we want to ensure that everything is up to par. And that means no violence, no bad language, and hopefully, a productive time.

The Purpose
Pineapple Pen is a game that tests players’ reflexes and timing. In that sense, I’ve found the gameplay to be pretty productive. Plus, its simple nature—there’s only one button to press—is perfect for our youngest to enjoy. In Pineapple Pen, players try to hit gliding pieces of fruit. There’s nothing else to control or worry about. In fact, there isn’t even a character to move left or right. Tap the screen to throw the pen, and hope to hit the target.

The very basic controls are part of Pineapple Pen’s mass appeal. Everyone from age 2 to 92 can play. Of course, there are a few other elements to the gameplay that make things even more challenging. For one, no two fruits glide exactly the same way. During the first couple of rounds, apples and pineapples might fly straight left and right. But after that, anything goes. Fruits can glide in circles, diagonal lines, or totally random paths. Certain fruits are also armored. Instead of falling after one hit, protected fruits require three strikes. More hits = more points = more fun!

Types of Games
There are three different ways to play Pineapple Pen. Classic mode was described above. That’s the main gameplay mode, and our young one’s favorite. For older players, Hardcore mode is a great choice. There are no slow-moving, easy levels in Hardcore mode. Instead, players will face zippy fruits right from the first round. The third mode, Orbital, is a bit more unique. All of the fruits in Orbital mode fly around in a circle. Each fruit crosses your path twice during every orbit, but at different distances. So, it’s actually twice as hard to hit. Try it, and you’ll see what I mean.

Unlockables
Practically every addictive game gives players a reason to come back for more action: unlockable items. In Pineapple Pen, there are 16 different throwing utensils. Players begin with a basic pen. After earning 200 coins, they can unlock a pencil. The standard pencil is followed by all sorts of oddities, from darts to screwdrivers. There’s even sharp lipstick! With a new item every 200 coins, the savviest gamers will keep playing to unlock each one.

Overall
Pineapple Pen is simple enough for the youngest players and can be tough enough for the most experienced ones. It’s safe for kids and entertaining for us parents, too!

Follow – new app for travel and roadtrips

Have you ever been tasked with going someplace new, or had to follow behind another car to go someplace? (Meaning you had to follow another person driving?)  This can be a stressful situation for both parties.  Red lights, other drivers, pedestrians, re-fueling.  All this can lead to losing the other person getting lost, and in general can be cumbersome and down right unnerving.  Luckily, there is a new app called Follow, where it is easy to set up each person as the leader or follower and have others follow or lead you to your destination.

With both map based GPS locations and an audible notice when the trip changes, it is easy to follow or lead your trips.  This is great for short trips and long road trips as well.  Instead of being right on the leader car’s bumper, it is now possible to follow a safe distance away (even if other cars get in between you as you drive) while still getting to your final destination on time.  The app is breeze to use and after registering, makes for some fun trips with friends.  This is perfect for a group of friends in high school just learning how to drive in an area, a real estate agent trying to bring clients to more then one house, some friends going on a trip, or even out of town relatives who you are trying to show around a bit.  No matter what the reason, this app is very helpful.  Best part is it is is free to download.  If you want to have more then one follower, there is a 0.99 upgrade fee.  Follow allows you the ability to assign yourself or another as a leader and invite users to be followers.  It also gives you instant alerts when leader changes course.  It offers  hands-free navigation with verbal directions, and even easily turn off follow tracking for user safety.

Follow is available now on the Play store and the iOS store as well.

Dragon Quest VIII for the 3DS

Dragon Quest has been a long standing classic series, and one of the most memorable of them is Dragon Quest 8. This game was originally released for the PS2 and is now available for the Nintendo 3DS.  Dragon Quest sports characters and environments (which are beautifully designed) as well as enemies with unique oddities including slimes, Drackies, bone barons, and sabercats are all included.  Not only is it a portable version, but there are also quite a few extras packed in as well.  Now you can defeat monsters and add them as backup for your own battles, adding a new dimension.

There are also 2 new characters, monster arena owner Morrie and Red the bandit.  You can now save anywhere during the game, which is fantastic, and a very important update is the fact there are no more random encounters.   So if you are searching for some health, no need to get as nervous as you make your way about, just be quick and stealthy.  The alchemy pot is another addition, where items are added and new items are made- (such as potions or weapons) there are many possibilities.  There are also new weapons, new side missions, a whole new ending available, and a new dungeon as well.  You also now have the ability to take pictures in game and share via StreetPass with your friends on the 3DS.

The story itself follows your adventures while trying to defeat an evil villain with a magical staff who cursed the kingdom of Trodain.  Along with your friends Yangus the bandit, Jessica the magical minx, and Angelo the knight, you explore and battle your way through this game experience.

Dragon Quest is a classic RPG where planning and careful game play are rewarded with leveling up and new equipment.  Many even say this is the title to get your feet wet with in the Dragon Quest line of games.  Dragon Quest 8 is available now on the eShop and at retail stores everywhere. Enjoy.

Win a Copy of SING Special Edition on DVD or Blu-ray, out now! #SingMovie #ad #SingSquad

This post is in partnership with Universal Pictures Home Entertainment.

Good news! SING Special Edition is now available on Blu-ray & DVD. If you haven’t seen it, now is the perfect time. Grab a copy and have a movie night with the family!

If you don’t know much about the movie yet, SING is a wonderful, funny, heartwarming film with great music and a fantastic cast. My son loved it, and is so excited to have his own copy. He has watched it about a zillion times now, and he said it’s one of his favorites.

Pick up a copy of the SING Special Edition Blu-ray in stores for your next family movie night, it’s the perfect movie for everyone. Do you watch “American Idol” or “The Voice” or any of those? If so, you will really enjoy it. We don’t watch a lot of singing shows, but we still thought this was a fun one.

And there is another bonus of getting the DVD, even if you already saw the movie in theaters. The music-filled comedy will include over 60-minutes of bonus content and will incorporate three all-new entertaining mini movies featuring the cast from SING as well as an exclusive Tori Kelly music video and a variety of musical extras.

The Golden Globe nominee for Best Animated Feature and Best Original Song, SING features more than 65 hit songs including ‘Faith,’ a brand new song by the legendary Stevie Wonder (featuring Ariana Grande), marking his first song for a major film release in 25 years.

I think your family will really enjoy this one. Pick up your copy today!

You can also enter to win a copy here by entering the RC code below. Good luck! Ends April 15, 2017.
a Rafflecopter giveaway

Winter Fun at Okemo

Is your family’s idea of the perfect holiday gift several feet of fresh powder beneath their feet? At a time of year when cabin fever attacks, the freedom and exhilaration in skiing is the perfect antidote. When you drive up with your folks or the kids, you want the rest of your vacation to be spent having fun – not more driving around. A resort with all the amenities to please everyone fits the bill: Okemo Mountain Resort in Vermont.  We had a great time checking out all that the resort had to offer- and there was quite a bit to do.

ski vermont

Nestled in the heart of the Green Mountains, they offer 8 different styles of accommodations – many with ski in-out availability. Choices range from classic mountain lodge rooms to multiple options for larger families – perfect for those family reunions.

At Jackson Gore Inn, thoughtful amenities like deep soaking tubs to loosen up sore muscles after a run down the slopes. An indoor pool and game arcade keep the kids occupied during inclement weather or after skiing.

All that fresh air exercise is sure to work up your appetite. Okemo has well over a dozen options sure to please everyone in your group. Start your day with a hearty breakfast to give you the energy you need at Base68 or, if a skinny latte’s all you need, they’ve got Starbucks. All your favorite BBQ meats are on the menu at Squeels on Wheels – don’t you just love the name? Sen Den Sushi and Siena boast international flair. E

But, what about the snow? Wintertime is special at Okemo, with Alpine and Nordic skiing for all levels –featuring Vermont’s highest drop — snow tubing, fat bike rentals, a hockey rink, snow shoeing, and, when your legs have given out, special SnowCat excursions. These require prior reservations and are weather dependent, so plan ahead.

ski in vermont

Mom and Dad: when you’re ready for your own Date Night, the Kids Night Out Program (ages 6 months to 6 years) and Kids’ Night Out X (ages 7-12 years) is a fully state licensed child care facility with movies, pizza and even skating for the older kids. Non-refundable reservations are required.

At this time, you can get quite the deal- only $129 for unlimited skiing for the rest of the season with the “real easy” card. Call Okemo for details, this is a pretty cool deal. 802-228-5222

Poochy And Yoshi’s Woolly World for 3DS

yoshi and poochy

Yarn Yoshi is back, and this time he has brought his woolly buddy Poochy, in Poochy and Yoshi’s Woolly World.  Kamek the magikoopa has changed everyone into wool, Yoshi and Poochy are here to save the day.  This game is a retelling of Yoshi Woolly World on the Wii U, which includes over 55 levels of fun and also adds some new Poochy levels.  Every level has a craft feel, where enemies are yarn-abes and each texture and item is also craft based.

There is also an ability to enter Mellow Mode, where Yoshi sports his signature wings and can float about, and adds Poochy’s 3 little puppies to help find secrets and hidden passages.  This game is great for players of all ages, where experienced players will try to collect all the items available while beginners will be happy to beat each level.  New to this version are collectable pencil stamps which add materials to use in craft mode.  Craft mode is where you can create your own Yoshi patterns using various colors and materials gathered during game play.  You can make any pattern you like from a favorite sports team to a super hero costume design.  These Yoshi can then be shared as well.  Another neat feature is Yoshi feature, where you can watch animated shorts based on Yoshi and Poochy’s adventures.

The game also supports amiibos.  Yarn Yoshi unlocks a double Yoshi to make levels even more fun.  Taping the new Yarn Poochy lets you add Poochy to a regular level while tapping Poochy during Poochy Dash unlock extra challenges and thus bonus Poochy designs as well.  Poochy and Yoshi’s Woolly World is available only on the Nintendo 3DS and is available for download from the eShop or at retail locations.  In addition to the regular edition, there is also an amiibo bundle where the game includes a Poochy amiibo packaged with it.

Does Adventure Call Your Name? We hope so!

Guest Post by Janet Fogg and Dave Jackson

co/authors of Misfortune Annie and the Locomotive Reaper

https://misfortuneannie.com/

If adventure does call your name, pull up a horse for a wild ride with Misfortune Annie—the fastest draw in the 1880s west—at age 15!

What’s compelling to us is that a hero like Misfortune Annie truly could have existed. The real Annie Oakley fought amongst the toughest of wranglers and bested many a man in shooting contests. In fact, while still a teen, Annie Oakley earned enough money to pay off the mortgage on her mother’s farm.

To properly tell the origin of our Annie, we should travel back to the initial spark—George Lucas and the Indiana Jones series. It’s widely known by many Lucas fans that a rugged archaeologist character first showed up in old matinee serials, and George dusted him off for a new generation of movie lovers. When hoping to develop a story concept and character that could give Indy a run for his money, we found ourselves pondering the cowboy genre. Roy Rogers, the Lone Ranger, Gene Autry—they were huge! Perhaps our new star should have a catchy name and signature duds. He would wear a ten-gallon hat and Levi jacket. But fate threw in a wildcard.

On Christmas vacation several years ago, nearly asleep behind the wheel through flat old Kansas, Dave passed a sign that boasted, “Annie Oakley Museum.” Jolted awake, he realized he had our new hero, a tough and tenacious teen, a cowgirl known by a memorable moniker.

Not only could we hopefully create a memorable hero, one to delight the young and the young at heart, we intended to focus on a somewhat lacking niche in middle-grade/YA fiction—an action hero for girls.

As storyboarding for the first book progressed, we carefully considered our villain. The era of the Wild West merges well with and complements Steampunk, so our villain evolved into a mad scientist, a mechanical engineer bent on revenge. Research into the technology of the 1880s—blimps and electricity—sealed the Locomotive Reaper’s powers.

No action/adventure would be complete without humor and peculiarity. Annie’s southern sidekick, Beau Slokam, is borderline genius and a constant disaster waiting to happen, but his reckless quick thinking actually gets them out of several scrapes. Wontoa, her potential love interest, is the pride of the Cheyenne tribe and doesn’t understand foolish white-man ways. Not to mention cameos by historical figures such as Wyatt Earp—a perfect walk-on to spark curiosity about U.S. History.

In her secret heart, Annie has a compelling purpose: to find her father who went missing during the Civil War. (That led us to the idea for her signature look, a Union cap left to her by her father.) Annie rides, hunts, and guides folks through the Colorado Rockies. She’s tough and smart, yet it’s not unusual for Annie’s accomplishments to be overlooked, simply because she’s a girl in a ‘tough guy’ world. Yet Annie is undeterred, and we hope, a strong role-model.

We then considered future books, and developed a long cast of colorful crooks (think James Bond’s bullies) to take on the fastest draw in the west. Book Two, Misfortune Annie and the Voodoo Curse, leads Annie to New Orleans to tangle with a wicked Voodoo priest. After that, a Dragon Warrior shall render Annie’s six-shooters useless. A sinister magician will perform the ultimate trick on her and the Secret Service. Beware pirates! Look out for creatures in the woods, Annie! (Sorry. Got carried away, there.)

It’s paramount to us, as authors of our new Misfortune Annie series, that reading be fun. No slogging through a story, cookie-cutter characters, or predictable dialogue and plot turns. So there’s action galore, and with Beau and Wontoa teaming with Annie, we believe teen boys will also enjoy Misfortune Annie, just as teen girls enjoy Harry Potter.

We might end our tale of Annie’s journey to date with a quote from a recent review: “At a time when women weren’t typically adventurers, especially at Annie’s age, it’s great fun to see a story about a girl who loves an adventure, is capable, and well-respected. I think Annie is a great model for young girls, especially those who don’t like the feminine trappings, and she gives us a great story to while away an afternoon. ~ Hott Books re: Misfortune Annie and the Locomotive Reaper.

Happy trails!

Q&A with John Martin and Scott Seegert Creators of SCI-FI JUNIOR HIGH #SciFiJuniorHigh

A look at the authors who wrote the book Sci -Fi Junior High- you can also enter to win a copy HERE.

1. Collaboration between two artists, especially a successful one, is a rare partnership. How did the two of you meet? What inspired you to collaborate?

Scott: We met the same way all great literary duos throughout history have—through our daughters playing travel softball together. When I discovered that John had all the same childhood influences I did, and could actually draw, working together on children’s books seemed like a no-brainer. Which is perfect for us.

2. What is the inspiration behind Kelvin and SCI-FI JUNIOR HIGH? Did one or both of you always dream of going to school in outer space?

John: I had no dream of going to school in outer space. However, when I was a kid, I created a comic strip of a martian borrowing sugar from his astronaut neighbor in space. Scott and I wanted to collaborate with a middle school concept. For SCI-FI JUNIOR HIGH, I suggested the story title and a basic premise that involved many types of creature students. Then Scott went to town developing the story alongside some of my character sketches. I do believe that our inspiration for Kelvin and his family is based slightly on the Robinson family in Lost in Space. Throw a bit of Charlie Brown and Looney Tunes into the mix, and voilà: SCI-FI JUNIOR HIGH.

Scott: We like creating stories filled with as many bizarre creatures, strange locations, wacky gizmos, and oddball characters as possible, because that’s what we couldn’t get enough of when we were kids. Our first book series, VORDAK THE INCOMPREHENSIBLE, dealt with the superhero/supervillain world, which fit the bill perfectly. SCI-FI JUNIOR HIGH takes that up another notch, what with the entire universe and its contents at our disposal.

3. What are your writing and drawing routines like? Do you work together, separately, or a combination of both?

Scott: John’s studio and my office are located right next to each other in an eclectic old former electric trolley power station. We even have a “secret” door between our two spaces, allowing for top-secret middle grade book concepts to be passed back and forth away from the scrutiny of prying eyes. The close proximity really allows us to work as a team, more so than a lot of other duos, I would assume. We’ll brainstorm the main points of emphasis, and then I’ll begin the writing process and

John will work on character concepts and creating the feel of the world. Sometimes, I’ll have a specific look for a character or device in mind and John will sketch it up.

Other times he’ll show me some crazy thing he came up with and I’ll work it into the story. It’s a pretty loose system. There was one character I particularly liked—a bunny wearing goggles and a jetpack. We turned him into a plushy and made him the book’s villain.

John: Scott has named most of the characters, with a few exceptions, such as our main villain, Erik Failenheimer, who is based on a suggestion of mine. I changed our bully’s character design look based on Scott’s name. We even have a few co-named characters in the book.

4. What do you hope children will take away from this story?

Scott: Two things: first, don’t worry about trying to impress everybody. It’s okay to just be yourself. People (or, in this case, six-eyed aliens and giant talking slugs) will still like you—at least the ones worth having as friends. Secondly, we hope kids just have a blast reading it. We try our best to have something exciting or ridiculous or weird to read or look at on pretty much every page. We want even the most reluctant reader to keep turning the page to see what absurdness comes next.

John: We also feel that James Patterson is a perfect partner for us. He is “dedicated to making kids readers for life.” Hopefully this crazy-zany story will be a big part in making that happen!

5. There are so many incredible and zany references to science and technology. Did you have to do a lot of research to create SCI-FI JUNIOR HIGH?

Scott: A little. Neither one of us had a real good grasp on how many light-years wide the Milky Way galaxy is, for instance. Or, for that matter, how far a light-year actually is (about 6 trillion miles, as it turns out!). But the book, like most works of science fiction, is a mixture of real science and…wait for it…fiction. For example, the need for artificial gravity at the school is real, but the solution, obviously, is not.

John: We are heavily influenced by the tech and designs from 1950s B sci-fi movies and literature. We have a few tech tributes to Star Wars, Star Trek, and others. Also a Rube Goldberg device and some fun nods to Three Stooges tech with poorly designed devices. Suspended sleeping chambers, portholes, wormholes, sliding elevator doors, mind transfer rays, and concerns over alien bacteria can be found in SCI-FI JUNIOR HIGH. A good ol’ porthole can always get you into the story fast.

6. Kelvin has all sorts of alien peers at his school. Was it important to you to write about diverse characters, even among aliens?

Scott: When every student comes from a different planet, the diversity element is pretty much baked in. At least the way we wanted to do it, by creating as many unique characters as possible. That type of “diversity” doesn’t necessarily help readers find characters they physically identify with (unless they have six eyes, live underwater, or have constantly growing and shrinking brains), but the concept of getting along with classmates/people who appear different than you are is pretty universal.

John: We simply changed the setting, look, and skin color of the students, but with the same middle school Earth drama and issues that we recognize. Star Wars cantina scene meets middle school, with a dash of bullies, crushes, math equations, and alien food fights. After all, aren’t all gym teachers robots, anyways?

7. How do you think illustrations and visual art enhance a book, especially for a middle grade audience?

Scott: Growing up, my main sources of reading material were comic books and illustrated magazines like Mad and Cracked. I loved the art. It really kept me engaged in the material.

John: I grew up watching a lot of cartoons and monster movies on TV, like Scooby-Doo, The Flintstones, Looney Tunes, Jonny Quest, The Jetsons, Godzilla, Frankenstein, and more. And I loved reading comic books, Mad magazine, and the Sunday newspaper comic strips. I have always known how impactful and powerful visual storytelling can be. If these forms of storytelling were good enough for Scott and me when we were in middle school, then they are good enough for readers of all ages! In fact, we still read comics and watch Godzilla movies!

Scott: We use art as a continuation of the story. The illustrations aren’t merely editorial, repeating what has already been covered in the text. We switch off between text and art to keep things vibrant and interesting. John and I work closely (as in sitting at the same table) to lay out the story in words and pictures. As I said earlier, we create books that we would have wanted to read as kids. The art is also a big draw (ba-da-bum!) for the more reluctant readers.

John: We also use a banter technique that very few creators use. Instead of the redundant use of “he said,” “she said,” “Then I said,” we use a character icon of who is speaking. This is a great visual/textual way to make it easy to understand who is talking in our comedic banter sequences. There are also a few illustrated sequences in the book that are very detailed—i.e., a busy alien cafeteria food fight. Every inch

of this two-page spread illustration has someone or something throwing alien food! A few illustrated scenes like this also really help draw the reader into understanding

this world Scott and I have created. In general, illustration can improve reading comprehension.

8. What’s the best part about writing for children, in your opinion? What’s the hardest thing about it?

Scott: I love writing for kids. Kids are sharp. More so than a lot of adults are willing to give them credit for, sometimes. And they don’t bring a lot of preconceived notions along for the ride. If they find your book to be fun and entertaining, they’ll devour it and ask for more. Our books are meant to be humorous, and I put things in the book that I think are funny. I never “write down” to an age group. That’s a big reason why I feel adults will enjoy reading our books along with their kids, particularly the younger ones. Kids are also honest. Brutally honest, sometimes. You usually know where you stand.

John: I really like creating, illustrating, and working with children’s books for a simple reason—it’s fun! I really want to share my childhood with children of today. Besides, what artist wouldn’t want to illustrate an alien with an underbite sloshing down a galactic school hallway? To be a kid-lit creator is very rewarding when kids come up to you and tell you how much they love your book or character. We are thrilled to hear parents tell us how their kids read our books over and over again. We are also delighted when librarians tell us that our books are favorites in their libraries and are checked out with so much regularity that they are falling apart.

9. What’s next for you both? Can we expect a sequel to SCI-FI JUNIOR HIGH?

Scott: Yes, there will be a SC-FI JUNIOR HIGH 2. But all we can tell you right now is that it will involve aliens and robots and bullies and tentacles and spaceships and field trips to strange worlds and universe-threatening plushies and…dancing.